Man Car

Man Car
Man Car

This artwork was created using Poser, Photoshop and 3D Studio Max. It was part of a concept for a video game.

Basically it was an inovative imaginarry racing game that would mix elements of powered racing and extreme sports. To start with you would be pretty much free wheeling down hills with a wheel attached to each limb. (Local leagues and competitions.) As you progress you could purchase new parts and enter races of with different classifications. The pinacle would be an F1 style high powered, high adrenaline series of races. Focus would be strongly on racer characteristics and rivalries. Beating a rival should be almost as rewarding as winning a race.

I have always loved racing games but they generally just concentrate on faceless racing, there is rarely an actual aim rather than just winning against un named drones.

Wheels 3D

Wheels 3D
Wheels 3D

3D studio Max is a medium that allows so much. Creating textures and texture maps in Photoshop and seeing them with realistic lighting and atmospheric effects can be very rewarding. Sometimes just a few simple 3D elements and some moody lighting can portay more than just a static scene.

The idea behind this image was that it was a car nut’s lockup. The grafitti on the walls in the the darkness give the scene an element of danger and grunge. No post 3D work was done on the image, it is entirely 3ds max.

TYI, Bristol

TYI, bristol
TYI, bristol

Using 3D Studio Max I have had the pleasure of being involved in every aspect of opening up new retail outlets. Each store designed for TYI opened up new and interesting chalenges.

Cabot Circus in Bristol was a new half indoor/half outdoor shopping concept. A very unusual concept considering that it is rarely warm in England.

Main challenge was trying to fit everything into another small unit. Along with the fact that the store was on a ridiculously steep gradient didn’t help matters. As it was a new centre pre fit visits were pretty much on a building site. The night before opening up was yet another late and stressful experience. It probably wouldnt have been too bad but as the service lifts from the service yard weren’t operational all stock had to be carried by hand up many flights of stairs.

On a side note, I find Bristol one of the most confusing cities I have visited. No matter which direction I wandered in Bristol I inevitably got myself lost.

Bluewater, TYI

TYI bluewater 3D
TYI bluewater 3D

Using 3D Studio Max I have had the pleasure of being involved in every aspect of opening up new retail outlets. Each store designed for TYI opened up new and interesting chalenges.

The unit we aquired for this store was not previously a retail unit. Also, being on a corner meant we had to go back to the drawing board as far as the store design was concerned. In the end we succesfully managed to incorporate a pilar area with integrated storage attached to a large semi-island work area.

It was however one of my most stressful store openings. At 2am the night before we opened the store was caked with plaster, the signage hadn’t been erected and none of the computers had been set up. Tiredness along with the awful dance music the shop fitters insisted on almost tipped me over the edge.I’m not actually sure what happened that night but somehow we managed to get it (mostly) sorted.

Arndale centre, TYI

arndale 3d design
TYI arndale 3d design

Using 3D Studio Max I have had the pleasure of being involved in every aspect of opening up new retail outlets. Each store designed for TYI opened up new and interesting chalenges. For instance, the store in arndale centre, manchester was pretty much a goldfish bowl (All glass walls). This is not ideal for an art store where wall space is king.

In the end, the store looked great with signage mounted onto an internal bulkhead, organised work area and rolling video at the front of the store.

Unfortunately this store is no longer open but the memory of merchandising the store prior to opening will never be forgotten. The throw a six to start lift system that only allows certain floors and security doors that quickly lock before you can get stock through them were a highlight.